Exploring the Impact of AR Games on Attention Concentration in Middle Childhood Children: A Demonstration Using Merge Cube as an Example
DOI:
https://doi.org/10.61173/dsznms77Keywords:
AR Games, Middle Childhood Children, Attention Concentration, Merge CubeAbstract
Online games, like cookies and candy, have gradually become a part of the life of school-age children, and have a certain impact on their psychology and behavior. Middle childhood children are transitioning from understanding their external behavior to understanding their internal quality. During this period, self-concept, higher-order emotions, and personality have gradually formed. What are the psychological motivations for primary school students to be addicted to virtual scenes of online games for a long time? What kind of impact would it have on their psychology and behavior? This article took the mechanism of scene mapping in children’s online games as the starting point to sort out the constraints and effects of virtual scenes constructed by existing Merge Cube games on children themselves. The experimental results showed that 77.85% of people believed that AR (Augmented Reality) games had a positive impact on children; 14.56% of people believed that AR games had a negative impact on children; 7.59% of people believed that AR games had no impact on children.