Virtual Reality, interactive movies, suture mechanism, 6 degrees of freedom
Abstract
Virtual Reality is a developing technology that contains plenty of possibilities. Meanwhile, interactive movies are not immersive enough because of their 2D scenes. Therefore, this paper discusses the potential of integrating VR with interactive movies. In order to find out the main problems of present VR interactive movies, this paper first analyzed a few cases of interactive movies of both bystander mode and participant mode and finally discovered that moving patterns in the VR interactive movies, the consequence of the limitation of playing equipment, severely damaged the immersion of an interactive movie, which is in urgent need of improvement. Based on this finding, the paper then raised some possible developing possibilities focusing on equipment and relevant themes of each kind of equipment and finally found that with the improvement of equipment and the proper choice of themes, VR interactive movies are bound to be immersive enough to gain a great market share.